Saturday, February 28, 2009

Cultural Industries, Creative Industries, Hip Hop and Public Policy

‘Cultural achievements reflect the discipline, devotion and intelligence of individuals and also the most basic values of the society…that is why…free expression could not develop or thrive in an authoritarian society’ (Vogel, 2004, p.438).

There has been a shift in the 20th century from so-called ‘high culture’, which refers to the ‘high arts’ that had their main appeal within the ‘higher’ (wealthier and more educated) social groups, to more open, accessible and cultural displays and art forms, particularly new and emerging ‘popular’ art forms that are being driven by cultural entrepreneurs (O’Regan, 2001). Much ‘popular culture’ is targeted towards the teenage and young adult market, often due to their propensity to spend money on the ‘experience economy’ (Ahuja, 2006), before the responsibilities of work, family and home ownership take priority in their lives.

The term ‘youth cultures’ appeared from the 1950s onwards, in youth cultures, distinctive dress styles combined with particular tastes for creative and cultural products would help to carve identities for those, who no longer wanted to have to wear the same clothes, or listen to the same music as their parents (British Style Genius, 2008). Typical examples of youth cultures that have emerged since the 1950s are, teddy boys, skinheads, mods, punks, rockers, casuals, b-boys, ravers and chavs. Youth culture typically involved an element of rebellion, after all the ‘youth’ market, being predominantly teenagers and young adults, are at a stage in their life when freedom, choice and decision making becomes something that they can exercise more liberally as they out-grow the constraints of parent and home, and become an age when legally they have more entitlements (Haralambos and Holborn, 2004).

‘The culture industry with its capacity for the delivery of messages to mass audiences, was considered the principal agent of control and social conditioning’ (Lewis, 2008, p.66). The recognition (and fear) of the power of culture goes as far back as the first books being mass produced, which combined with a rise in literacy, presented challenges to religious and political authority as potentially ‘radical’ thoughts were spread (O’Connor, 2007). From the mid twentieth century onwards, the power of the media was harnessed, and so-called ‘public information’ broadcasts were used by governments to try and ‘sell’ ideals to their populations, today there is a well established advertising industry that does just the same.

Many consumers use art and cultural products to help shape their own identity (O’Regan, 2001), so the rebellious and ‘non-conformist’ element of particular art forms, which may have an influence upon shaping the identity of the youth market, has been of concern to parents, authorities, governments and invariably policy makers for decades – especially as the current youth can / will change the future of society as we currently know it. This is an example of a culture gap, which is ‘a difference in values, behaviour, or customs between two cultures or groups of people, esp. as a hindrance to mutual understanding and communication’ (OED, 2008).

Culture is recognised as being of vital importance socially, culturally and economically, and decisions around cultural policy should not be left to cultural policy making institutions alone (O’Regan, 2001). How to effectively ‘deal’ with the more controversial artists and their products, (that may be perceived to ‘damage’ young impressionable minds) in a way that is not commercially damaging, or over-zealous in terms of censorship, yet at the same time is seen to be ‘responsible’ is a challenge that policy makers and other stakeholders face.

Cultural policy now includes ‘intellectual property, administrative and international law, political science, public policy, economics, sociology, art history, strategic management and international relations, gender studies, leisure sport and recreation studies, tourism and town planning’ (O’Regan, 2001, p.30). Cultural policy has resulted in new legislation and legislative changes in response to controversy over artistic, creative and cultural output. In addition to this, various creative and cultural industry bodies have adopted codes of practice that serve similar regulatory purposes to enforced legislation.

This extended blog post will set out to define what is meant by the terms ‘creative industry’ and ‘cultural industry’ putting into context the relationship between the two areas. It will then focus upon hip hop artists within the music industry in the 1980s and 1990s where cultural policy impacted upon freedom of speech and the recorded music supply chain, the effects of which will be analysed. Finally, challenges to policy due to the emergence of the internet, and ‘new’ media will offer an insight towards the future for policy makers in these areas.


The Origins of Culture and Creativity

When looking into culture and creativity, the question of what came first, the chicken or the egg? Is quite apt metaphorically, in the sense that did culture exist before creativity, or vice versa? It is accepted by anthropologists that humankind’s earliest ancestors came from Southern Africa around 200,000 years ago (Walking With Cavemen, 2003), but did a very primitive culture exist in humankind’s ancestors before creativity as a mental process was developed and harnessed? At some level man must have been creative in order to survive, in the sense that the creation of basic tools for hunting required creativity, but did the communality of groups of man’s ancestors mean that there was already a basic culture of shared understandings, norms and values to create a very early society? Man’s tendency to live collectively in tribes would suggest so.

Man’s ancestors would have bore witness to fire, most likely caused by a lightning strike. It may have taken thousands more years, but eventually at some point in pre-history, man began to understand how fire worked so that it’s power could be harnessed and used for warmth, light, cooking, security and entertainment. Some anthropologists believe that the mesmeric dance of flames captivated those who would huddle around fires in the darkness, molding man’s early thinking skills and helping to develop imagination (Walking With Cavemen, 2003). At some point in pre-history, and fired by imagination the story-teller was born, both verbally in spoken language and song, and visually painted onto the walls of caves. Stories may have been about everyday life and routine occurrences, but the firing of the imagination would certainly have helped to create exaggerations, and from these fictitious accounts, legends were born.


Industry

An industry is a ‘systematic work or labour; habitual employment in some useful work, now esp. in the productive arts or manufactures’ (OED, 2008). The word ‘industry’ describes a specific group of companies or businesses (Investopedia, 2008). Internally an industry involves inputs (finance, raw materials, human capital), processes (production, packaging, marketing) and outputs (primary, secondary and tertiary products that are both tangible and intangible) (Kotler et al, 2008). Markets and environmental influences (both micro and macro) can shape and influence the way by which an industry develops (Johnson, Scholes and Whittington, 2007), examples being laws, rules and regulations which industries are required to adhere to.


The Cultural Industries

The word ‘culture’ first appeared in the English language in the 15th century, where it’s Anglo-Norman origins were associated with the tillage of the land – later to become known as agriculture (OED, 2008). Even in these ancient origins there is a strong element of creativity within culture, crops are created from the sowing of seeds, meat products are created from the nurturing of animals, and wood products are created from the management of trees. Many of these (often ancient) creative agricultural techniques are still practiced today, and known as ‘country crafts’. Today the word ‘culture’ has a number of meanings, apart from its agricultural origins, culture can relate to the values, norms and beliefs of societal segments, it can relate specifically to the performing and creative arts (Bennett 2001 in O’Regan, 2001), and combining both of the above, in its broadest sense, culture can relate to the lives of past and present generations incorporating play, recreation, arts, sports, festivals, religion, gastronomy, architecture, health, language, traditions, travel and tourism (Ryan, 2001; Torkildsen, 2005).

From an artistic perspective, the word cultural, meaning ‘of or relating to intellectual and artistic pursuits’ (OED, 2008) first appeared in the English language in the mid to late 19th century. However, the recognition of the socio-economic importance of artists and their markets as a cultural industry was not formally recognised until 1947 by Adorno and Horkheimer (O’Connor, 2007). Today, according to Hesmondhalgh (2007, pp.12-13) from a sectoral perspective, the cultural industries include: broadcasting; film industries; internet content; music industries; print and electronic publishing; video and computer games; and advertising and marketing. This is a more narrow view than what is expressed by other theorists including Ryan (2001), Throsby (2001) and Torkildsen (2005) who all include heritage services (museums, galleries, libraries and visitor attractions based around preserved or recreated historic entities) as an aspect of culture. The very notion of what culture actually is, has changed, O’Regan (2001, p.2) describes this as ‘culture leaking beyond its previously restricted domain’ where the edges are becoming increasingly blurred.

Cultural products have been created for the commercial market for centuries, but it is only in the last century that the production of cultural commodities has accelerated with the development of technologies of reproduction (O’Connor, 2007). An example of this is theatre, once the domain of the ‘high-brow’ and ‘elite’, but which can now be viewed upon cinema screens, and in the home through the medium of television (O’Regan, 2001).

Cultural institutions such as museums, theatres, and art galleries often showcase creative products, and in doing so provide a spectrum of core products to their customers, which are often a distraction from their own lives (Moss, 2009). At the ‘light’ end of the spectrum is stimulation without reflection, ‘providing distraction at the expense of thought’ (O’Connor, 2007) an example being variety or comedy theatre. At the opposite ‘dark’ end of the spectrum are thought provoking and deeply reflective institutions and products, which may demonstrate but not celebrate aspects of a particular culture, an example being the former Auschwitz-Birkenau concentration camp, which is now an open air museum, and UNESCO world heritage site. Cultural tourism to such locations was recognised as a growth area a decade ago (Leask and Yeoman, 1999) and still today is seen to be growing faster than more ‘mainstream’ tourism, in the European Union alone cultural tourism’s contribution to ‘GDP is estimated to be around 11 percent and it provides employment to more than 12 percent of the labour force (24 million jobs)’ (New Europe, 2008). This is an example of the importance to government that the economic function of culture has, which is seldom far from policy maker’s minds, and the commercialisation of selected cultural products to match the requirements of populations with particular lifestyles is a net result of this (O’Regan, 2001).


The Creative Industries

The creative industries are those industries that are based on individual creativity, skill and talent. They are also those that have the potential to create wealth and jobs through developing intellectual property (DCMS, 2008).

Creative as an adjective comes from the verb ‘create’ which is ‘to make, form, constitute, or bring into legal existence (an institution, condition, action, mental product, or form, not existing before)’ (OED, 2008). The definition of ‘creative’ as an adjective given by the same source is ‘having the quality of creating, given to creating; of pertaining to creation; or originative’. Therefore, the creative industries can be thought of as the collective of individuals, companies and businesses that are responsible for the production of original creative output. ‘The creative industries are the key new growth sector of the economy, both nationally and globally’ (Hesmondhalgh, 2007, p.145). According to the DCMS (2008) the creative industries include: advertising; architecture; art and antiques markets; computer and video games; crafts; design; designer fashion; film and video; music; performing arts; publishing; software; and television and radio. This view differs slightly from UNESCO’s, who state that the creative industries are: primarily crafts, design, publishing, cinema and music (UNESCO, 2008b). Those who create original creative products, are often referred to as ‘artists’, so the creative industries are primarily concerned with the production of original artistic output.

In the UK, the 1990s saw a period of national celebration, a part of governmental strategies to exploit the kudos associated with British creative products, such as those (mainly white guitar bands) labelled ‘Brit-Pop’ and ‘Cool Britannia’ which encompassed music, fashion and other contemporary art forms (O’Regan, 2001). The term creative industries first appeared in Governmental policy in the UK in 1997 by the newly elected Labour government (Hesmondhalgh, 2007, p.145), although creativity, and products that would nowadays be deemed to be creative products have origins at least 35,000 years ago (Seewald, 2007). The shaping of UK policy around ‘creative industries’, was influenced by the entrepreneurial nature of creative products, and the resulting economic benefits of such activities (Burns, 2006).

According to Vogel (2004, Pp.435-436) creative products: ‘face periods of uncertain demand as market reaction can vary greatly; are created by a passionate and committed workforce; require diverse specialist skills in their production; are infinite in number with only subtle differences between many; are reliant on time in their production as they involve numerous co-ordinated activities; and generate royalty payments in small lump sums over a long period of time’. Lieberman and Esgate (2002, p.3) concur that creative products require creative ideas as well as a talented workforce, but ‘can be perishable due to changes in consumer tastes and trends’. This is therefore a fragile industry, where creative products are subject to growth and decline in demand as part of their popularity or ‘fashionability’ lifecycle.

Creative products, may be tangible such as a sculpture, or painting, or intangible such as a song, or other written piece. In order to protect the creative rights of artists, creative products are protected by copyright laws, including laws governing the protection of intellectual property (Hesmondhalgh, 2007), which means that unauthorised reproduction of creative products can result in punishments being issued such as imprisonment, fines, or seizures of reproductive equipment – that said each nation state has its own set of rules and regulations to cover this.


Cultural and Creative Industry Interaction

As has been highlighted previously, both cultural and creative industries, share commonalities, yet also have their own traits. There are a number of ways by which the cultural and creative industries may be seen to co-exist and interact, with theorists having varying opinions, this is demonstrated below.


Figure 1: Creative industries as a sub-set of the cultural industries.

This model takes the view that the creative industries are a part of the larger cultural industries, and favours the view expressed by Ryan (2001) and Torkildsen (2005) that culture encompasses the arts. It also favours the view of Throsby (2001) that at the core of the cultural industries are creative arts, and Hesmondhalgh (2007) who lists a number of industry sectors as being the key components of the cultural industries, many of which may also be deemed to be creative in nature. From the perspective of policy makers, this is also the favoured model, in the sense that the remit of cultural policy typically covers creative as well as cultural industries, indeed the term ‘creative policy’ is rarely used. This is most likely due to the comparative contemporary nature of the term ‘creative industries’ compared to the now established term ‘cultural industries’, although UNCTAD (2008) acknowledge the term ‘creative policy’ but at the same time state that cultural policy is expanding to cover creative policy. Hesmondhalgh (2007) also states that creative industries are increasingly referred to within cultural policies. It is entirely plausible that over time, as creative industries gain a more established identity that the above model will ‘morph’ into Figure 2 (below). Indeed Miege’s view on the subject is somewhere in-between the two, on the one hand Miege clearly distinguishes creation from reproduction, but on the other considers culture to encompass creativity (O’Connor, 2007). To concur, O’Regan (2001) maintains that arts have traditionally been at the centre of culture, however O’Regan acknowledges that arts are not the area with the greatest economic impact, and therefore from an industry perspective this questions their positioning at the centre of culture.


Figure 2: Creativity as a contributor to culture.

In this model both industries have their own distinct features as well as some commonality. In both the DCMS (2008) and UNESCO (2008b) definitions of creative industries there is commonality in crafts, design, cinema, music and publishing, but there are also differences. The DCMS definition includes architecture, advertising, antique markets and software in their definition of creative which UNESCO do not.

The smaller creative industries contribute towards the larger cultural industries, in the sense that creative outputs help to give an identity to culture by the production of iconic products that are a representative ‘snap shot’ of the society from which they have come from. An example of this, can be found in art galleries and certain types of museums, which are cultural institutions that curate and display creative products for the attention of visitors to them. Art galleries themselves are not creative institutions, but they do showcase creative output. This model is also representative of the reproduction of original creative output, which with the onset of technology rose sharply in the twentieth century (O’Connor, 2007). The economic importance of original creative products being commodified for commercial markets is what has helped to give the creative industries prominence with government (DCMS, 2008).

From a supply-chain perspective, creative products are typically made by artistic individuals or groups within the creative industries, however their reproduction for mass commercial markets, as well as the key business processes of marketing and distributing creative products, takes place in the larger more hi-tech cultural industries. An actual example of this in practice, can be found in the music industry. Songwriters produce original creative output, which is performed by artists in recording studios, then modified and produced by engineers, and then reproduced, marketed and distributed by record labels, this is demonstrated in figure 3 below.



Figure 3: The relationship between creative and cultural industries in the recorded music supply chain.

The above figure is an example of how both the creative and cultural industries co-exist, interact and share commonality to turn an original product created by an artist, into something which is mass-produced and commercially available through various distribution channels.


Cultural Policy

Cultural policy is concerned with a number of areas (highlighted in the Introduction), however the core elements of cultural policy, are driven by the following:
· economic growth;
· copyright and protection of unauthorised reproduction;
· education and widening participation;
· and citizenship including maintaining a national identity.
(Hesmondhalgh, 2007; O’Connor, 2007; O’Regan, 2001)

In terms of economic growth, the economic importance of culture and the entrepreneurial nature of creativity has already been mentioned in this paper. As such cultural ‘boosterism’ (Boyle, 1997) has been evident amongst policy makers for some time, as they seek to exploit the commercial potential that cultural products have to offer (Hesmondhalgh, 2007). There has also been a shift in cultural policy making, to interweave it with regional development, thus making it of great economic importance. Cultural bodies who used to be responsible for regulation, are finding increased involvement by government due to this (O’Regan, 2001). Growth through entrepreneurialism is encouraged and there becomes a push for commercialism to exploit this effect, which can lead to the dilution of culture to something more mainstream that may have greater economic benefits (Ibid).

The creation of new cultural products by artists, and the subsequent commercial reproduction of these products is key to the continued growth of the cultural industries. Artists very often rely on the long term payment of royalties as recompense for their work from those who are licensed to reproduce it (Vogel, 2004). Royalties are typically based upon a small percentage of the fee charged for a product from the distributor to the retailer, or directly to the customer if the distributor is also the retailer, the percentage owed is usually low, in the experience of the author of this paper, as low as 5%. Therefore, for artists to reap the financial rewards of the commercial reproduction of their work, high sales volumes are necessary. Unauthorised reproduction of original artistic work effects this, and can have a damaging impact upon volumes sold, and subsequent royalties earned, as well as knock-on economic effects for authorised distributors. It is estimated that up to 10% of world-trade is in illicit goods (Global Underworld, 2008), therefore if artists are not rewarded for their work, they may be less inclined to make it, which could ultimately cause the cultural and creative industries to decline. On a global scale the economic importance of creativity lead to the 1967 establishment of the World Intellectual Property Organisation (WIPO), which is a department of the United Nations that is concerned with promoting the protection of intellectual property throughout the world, in order to encourage creative activity (WIPO, 2008).

The relative ease by which artistic products can now be illegally reproduced and distributed is obviously a major concern for policy makers, who are aware of the potential damage to the economy that could result from copyright infringement. Whilst the EU has been very proactive in their approach to copyright infringement (Hesmondhalgh, 2007), other world regions have not, this is particularly evident in less industrialised countries (particularly, Africa, the Middle East, Eastern Europe, South America and Asia), where illegal reproduction and sale of such products is rife (BSA, 2008). There is also of the internet, file sharing and illegal downloads, all of which have a significant impact upon the sale of ‘official’ or authorised products.

In terms of culture and citizenship, social conditioning and education through the media is nothing new. The recognition of particularly ‘edutainment’ as a facilitator to a more informed, better educated, and more inclusive society, is something which has and continues to be the concern of policy makers, an example of this in the UK, was the 2001 scrapping of charges to enter Britain’s National Museums. Admission charges were seen as a barrier to entry for those in the ‘lower’ socio-economic groups, where crime, social deprivation, and unemployment are higher than they are amongst those in more affluent socio-economic groups (DoJC, 2008), in this example culture was being used as a tool to help educate a population, in the hope of improving the nation.

Other ways by which culture has been utilised under the remit of citizenship (and economics), is around the preservation of heritage, with tradition, demonstration, commemoration, and celebration all being a part of this. Every nation has something which is unique to it, and novel to those who are from elsewhere. This can form fascination amongst visitors (particularly tourists), and have a positive economic impact through increased inbound visitors who want to witness a particular cultural spectacle. An actual example of this is the changing of the guard ceremony at Buckingham Palace, which has happened for centuries, and was never intended to be a spectacle for tourists, but is now enshrined in the marketing of London to inbound visitors. This type of unique cultural demonstration, also promotes a sense of what makes up a ‘national identity’.

The protection of national identity has also been a determinant of cultural policy, particularly in terms of globalisation and ‘cultural erosion’ by more dominant cultures ‘from the West’. This has lead to trade barriers, in an effort to reduce West to East cultural flow, an example being the French ‘cultural exception’, where French culture was promoted by the French government and given tax-breaks, whilst incoming (particularly US culture) was ‘not encouraged’ (Morrison, 2007).

There is of course the issue of new and emergent artistic cultures from within a society, in particular youth cultures. Policy makers perceptions of new cultural forms that they may not understand have lead to: song lyrics being censored or banned from being broadcast (Blecha, 2004); retailers being banned from selling certain products (Shuker, 2001); and certain types of cultural consumption being made illegal, such as the introduction of new legislation to ban ‘raves’ in the UK. This happened after the introduction of the 1994 Public Order Act, Section five of the act banned trespass and nuisance on land that included ‘repetitive beats’ (Brewster & Broughton, 2006), effectively making illegal the entire rave scene at the time, which was largely operated on an ‘unofficial’ basis, and therefore unregulated.

Censorship of music that may be seen as being ‘in conflict’ with national identity, pre-dates the on-set of post World War Two youth cultures. Indeed almost two decades before, in National Socialist (Nazi) Germany, Adolf Hitler banned certain types of music (particularly Jazz) which he deemed to be too ‘black’ in nature, referring to Jazz as ‘negro swamp music’ (Parker, 2007), and against the ideals of his Arian state. Blecha (2004, p.v) describes such censorship of music as being ‘founded in ignorance, denial, and opportunism’.


Case Study: Music Censorship and Hip Hop Artists

Hip Hop music began in New York’s Bronx district in the 1970s with DJs looping beats from 1960s and 1970s funk records across two turntables so that the same portion of a particular track would be played over and over. As such the DJ became a performer, and was soon joined by vocalists called MCs who would speak in rhyme over the looped beats, this would later become known as ‘rapping’ (The Hip Hop Years, 1999). Hip hop lyrics have often courted controversy, due to their explicit nature and no-holds-barred approach to telling stories about ‘life on the street’. In the late 1970s and early 1980s hip hop records were largely not featured in the US Billboard Charts or on MTV, which were both dominated by white rock bands (Jet, 2006).

Before the term ‘Gangsta Rap’ was ever coined, lyrics by artists such as Boogie Down Productions, Schooly D, and Just Ice spoke of murder, guns, sex and gang membership. Against this was a backdrop of real life ‘black-on-black’ crime, which prompted a change in approach by artists, who wanted to use their music to try and halt the cycle of violence, rather than make records about it. The Stop The Violence Movement (STVM) was formed from a number of already established hip hop artists and released the 1989 hit ‘Self Destruction’. The STVM consisted of a number of hip hop artists who had previously been involved in creating records about life on the street, or about squabbles with other recording artists (glamourised as the New York rap wars), this galvanising of New York hip hop artists, signalled an end to this for a period and spread a message of positivity and pride amongst black youth (STVM, 2008).

At the same time a rise in politically conscious hip hop promoting black-power, black pride, and Afro-centricity lead by artists such as Public Enemy, Stetsasonic, and KRS-One were gaining increased commercial success. There was a trend for hip hop records from New York and the East Coast of the US to highlight past and present injustices to black people globally, from the slave trade, to the apartheid struggle and imprisonment of Nelson Mandela in South Africa, and by doing so were drawing parallels to injustices served against African Americans in the USA (Chang, 2005). Hip hop lyrics would often draw references to leaders associated with civil rights and the black power movement, including Dr Martin Luther King, Joanne Chesimard, Malcolm X, The Black Panther Movement, Elijah Muhammad, The Nation of Islam and Louis Farrakhan, as highlighted by Public Enemy (2008). The radical ideals of many of these, were often highly critical of, and in direct contradiction to the ‘ideals’ purveyed by the American government, and as a consequence, hip hop struggled to find mainstream acceptance through a lack of positive media exposure.

Hip hop lyrics were becoming increasingly militant, with anti-authority political values that were intended to strengthen their message; stand out; have appeal amongst rebellious youth; and generate headlines (Shuker, 2001). However, the message from the West Coast, particularly Los Angeles was very different, a creative cluster of hip hop artists emerged from South Central Los Angeles in the mid 1980s, in an area where a significant rise in gang activity meant for many young men, that if they didn’t join a gang that they were putting themselves in danger (Gangland, 2008).

Ice-T is one such hip hop artist, who often painted a gritty and realistic image of life where he lived in South Central Los Angeles, where gang violence, drugs, prostitution and murder were the everyday realities of life. As such his lyrics as a gangland storyteller proved to be controversial, Ice-T’s first album ‘Rhyme Pays’ released in 1987, was the first hip hop album to carry a parental advisory warning about explicit lyrics (Ice-T and Sigmund, 1995). This was before the right-wing Parents Music Resource Center (PMRC) turned their attentions to hip hop, and at the time were more concerned with explicit lyrics in more mainstream commercial rock songs (Deflem, 1993).

‘Songs also reflect the difficulties of adolescence helping young people cope with emotional and sexual problems. They reflect the need to experience life directly’ (Walton, 2008, p.145)

The PMRC was formed by an influential group of women known as ‘The Washington Wives’ who’s husbands were predominantly US political figures. The PMRC were outraged at the easy availability of explicit song lyrics without any prior warning on the record itself (Grossberg, 1992; Deflem, 1993). The PMRC pressured the Recording Industry Association of America (RIAA) to adopt a voluntary standard warning on the front of records that contained explicit lyrics, that parental advisory ought to be sought before listening. The RIAA at first declined to do this, however pressure from the PMRC, lead to the direct involvement of their husbands, the politicians, who at the time were reviewing home-taping and piracy legislation (in the days before the internet, downloads and CD-R existed). The RIAA feared that if they did not adopt the PMRC warning label, that the recording industry may suffer from anti-piracy legislation being delayed, or weakened (Deflem, 1993). In the end the RIAA adopted the ‘Parental Advisory Explicit Lyrics’ label, highlighted in figure 4 (below), as a business decision in the face of this pressure. The PMRC wanted to go even further with an age rating classification system similar to the one in place for movies, although this was never implemented (Nuzum, 2001).


Figure 4: The PMRC warning label (source: UoM, 2007)

Amongst the South Central Los Angeles hip hop sect were a group who called themselves ‘Niggaz With Attitudes’ (NWA), who decided to up the ante with the PMRC by releasing their 1988 album ‘Straight Outta Compton’. The album contained an unprecedented number of venomously delivered sexual swear words and included tracks such as ‘Fuck tha police’, ‘Gangsta Gangsta’ and ‘A Bitch is a Bitch’ (NWA, 1988). Sexually explicit lyrics, murder, violence, drug taking, ‘gang-banging’ (gang membership) and the hatred of authorities (particularly the police) were contained in an album that went double platinum within four years of release (Rap Central, 2006), and shaped the future of ‘gangsta rap’ for many imitators to follow (Henderson, 2008). Massive controversy followed, MTV refused to play NWA videos, the band were arrested on stage for performing ‘Fuck tha Police’, and the Federal Bureau of Investigation (FBI) wrote to the band’s record label - Ruthless Records, informing them that they did not take kindly to that same track (Rap Central, 2006).

Quinn (2005) argues that gangsta rap reflects and reinforces the decline in black protest culture and the great rise in individualist and entrepreneurial thinking that took place in the black community from the 1980s. In the USA, the Federal Communications Commission (FCC) outright banned radio stations from playing songs that contained swear words, and in the UK many stockists refused to sell ‘Straight Outta Compton’ fearing prosecution under the 1959 Obscene Publications Act (Shuker, 2001), although this never actually happened.

Enshrined in the Constitution of the United States of America is the first amendment, ‘Congress shall make no law respecting an establishment of religion, or prohibiting the free exercise thereof; or abridging the freedom of speech, or of the press; or the right of the people peaceably to assemble, and to petition the Government for a redress of grievances’, this dates back to 1789 (U.S. Constitution, 2008). Hip hop artists were keen to promote their feelings of anger about perceived censorship by the US authorities, this included Ice-T who was told what he could and could not say by the authorities before he took the stage in Columbus, Georgia, as well as being told he could not touch himself provocatively (Jim Morrison and Elvis Presley also came up against this in Columbus) (Ice-T and Sigmund, 1995). In 1989 Ice-T released the album ‘The Iceberg / Freedom of Speech….Just Watch What You Say’ which included a rap / rock collaboration featuring Jello Biafra (formerly of The Dead Kennedys) entitled ‘Freedom of Speech’, a track which highlighted music being censored and challenged, the PMRC, the US Government, the FCC, and the authorities in Columbus, Georgia (Ice-T, 1989). Alongside this, hip hop was making steady inroads in terms of mainstream commercial success, including a vastly increased white audience.

‘Ban me, try it, you might cause a riot, what the radio wont play the underground will supply it’
(Ice-T, 1988)

In 1991 the police brutality which many hip hop artists rapped about came to the forefront with the video taped beating by police officers of an arrested black motorist in Los Angeles – Rodney King. The beating was captured on video tape by a bystander and subsequently broadcast around the world, the officers responsible were tried in a Los Angeles court and subsequently found ‘not guilty’. Within minutes of this being broadcast South Central Los Angeles erupted, and riots spread which engulfed much of the city for the following six days leaving 53 people dead (Crogan, 2002). This was quickly followed by Ice-T’s newly formed thrash metal band ‘Body Count’ releasing their self-titled debut album, which featured the title track ‘Cop Killer’, that told the story of a young man that was fed up with police brutality, shooting dead a police officer, which was described by Shuker (2001) as a revenge fantasy of the disempowered.

This immediately provoked outrage from politicians and police officers, with the Police Enforcement Texas Association of Regional Departments and the Police Investigators Group beginning a campaign to pressure Warner Brothers Records from removing the track from the album (Osgerby, 2004). This pressure was initially resisted, however one of Warner Brother’s more high profile celebrities, gave the campaign to remove ‘Cop Killer’ a more public face – Charlton Heston, who also happened to be the President of the right wing National Rifle Association. Heston was also a Time Warner Shareholder, and turned up to a full board meeting and read out the lyrics to ‘Cop Killer’, after which the song was withdrawn and Ice-T was fired from Sire / Warner Brothers Records (Newsmax, 2008). Ice-T went on to form his own independent label ‘Rhyme Syndicate’, and continues to this day to release politically motivated tracks.

‘You can always count on the censors among us to divert attention from themselves, and the actual causes of our social ills, and point the finger of blame towards popular music (Blecha, 1994, p.vi).

NWA’s follow up album to ‘Straight Outta Compton’ was released in 1991, entitled ‘Niggaz4life’, upon release it went straight to number one in the US Billboard charts, selling one million copies during its first week of release (Shuker, 2001). It sparked outcry from the PMRC due to the ‘obscene’ nature of the lyrics (Borgmeyer and Lang, 2006), and in the UK, the headquarters of Polygram who distributed Niggaz4life were raided by the police, who seized 12,000 copies of the album under the Obscene Publications Act (Shuker, 2001). A prosecution followed at which the defence argued that the content of the album was no more obscene than the content of pornographic top shelf magazines, defence attorney’s proceeded to read out stories and show images from such magazines in the court room as a comparison. The case was immediately dismissed and the album went straight back on sale to critical acclaim (Cloonan and Garofalo, 1995).

Record labels took note of the growing popularity of gangsta rap, negative media coverage amounted to free publicity, and gangsta rap was fast becoming the most lucrative form of hip hop (Quinn, 2005). The major labels wanted to commercially exploit this art form, but in doing so did not want to come into conflict with the authorities. Their strategy was to invest large sums of money into artistic production, and in doing so manipulate the ‘gangsta’ image, raising it to a level that was ‘higher’ than the street and beyond the dreams of many of those who were buying into it (Ibid). New stars from the 1990s including Snoop Dogg, Warren G, and Puff Daddy, were appearing in music videos that portrayed them in mansions, covered in gold, surrounded by luxury items, fast cars and beautiful girls. The transformation in image was from street level thug to ‘godfather’ status, and with this came an expansion in merchandising and products away from the music itself.

Commercialisation lead to increased popularity, and more mainstream acceptance of artists, who’s songs also lost their edginess (Watkins, 2006). Even the term ‘gangsta rap’ declined in usage towards the end of the 1990s with a rise in the term ‘RnB’, which was softer focussed than hip hop, often included collaborations with singers, and more importantly from a commercial standpoint, had greater appeal amongst the female market than what hip hop had done previously (Peddie, 2006). By throwing money at gangsta rappers, the major labels had turned them into global megastars, recognisable in mainstream popular culture, beyond music into film and television, and in the end, this corporate takeover of hip hop is what tamed the beast (Watkins, 2006).


The Impact of Technology

The above case study is largely based on a period from the late 1970s up to the early 1990s, this is before the advance in technology that brought about recordable CDs, MP3s and the internet. In this era, the predominant commercially available formats were vinyl, CDs and cassettes, unauthorised copying of artistic products was largely down to home taping. Since then, technological advancements have seen media formats shrink in physical size and rise in capacity, this is an example of creative destruction where new media formats signal the end of older ones, as outlined by Nelson and Nelson (2002). ‘Compact disc piracy became a global problem in the 1990’s because the technology of duplicating CDs developed rapidly, making CDs a quicker, easier, and cheaper product to duplicate than most other forms of sound recording’ (Computer DJ Summit, 2008).

This accelerated even further from 1995 onwards when Microsoft released the Windows 1995 browser, which came supplied with Internet Explorer, allowing users to browse the internet and download files from web servers. However it wasn’t until a combination of factors from the late 1990s onwards: the development of broadband internet; the onset of flat rate internet access call originator (FRIACO); the development of MP3 technology; the rise in file sharing software; the development of MP3 playing software; and the development of portable MP3 players that this took off on a mass scale. This culmination of factors meant that music could be distributed, copied, and passed on for a tiny fraction of the cost of purchasing a CD. Portable MP3 players were also very popular due to their vast superiority to CD players in terms of capacity and features (Rowan, 2002).

Barriers placed upon trade could now be overcome, one state banning an album due to perceived obscenity, as what happened to ‘Niggaz4life’ is largely ineffectual in the face of online file sharing and peer to peer networks, O’Regan (2001) noted that regional barriers are now being eroded due to the internet. The banned Bodycount track ‘Copkiller’ is widely available to download using file sharing programmes such as Limewire, eMule and Bearshare, so banning the sale of it by withdrawing it, is simply fuelling the unofficial distribution of it to an audience who want to hear it. It is also now extremely easy for artists to record an audio file they have created as an MP3 and upload it onto their own website so that it can be accessed by anybody. If a politically motivated artist wished to use music or other forms of audio (or video) as a medium by which to deliver their message to an audience of listeners, they can now do so without any help from record labels, and are no longer reliant on them for production or distribution. It is widely publicised that the internet has already been exploited by sympathisers of Islamic extremists and Jihad to showcase audio (as well as video and text) in favour of holy war and terrorist activities (Carr, 2007). The nature of the internet is potentially going to prove very challenging indeed for policy makers who want to control the nature of creative output that we can access through it.

There is a growing a shift in terms of responsibility from record labels to internet service providers (ISPs) to ‘police’ creative output, so that what is not acceptable by government can be removed physically from web servers, or blocked in search engine results. The latest album by Guns and Roses called Chinese Democracy has already been banned in China, and as such internet service providers are being pressured not to allow it to show in Chinese search engine results (Moore, 2008). In the UK ISPs have signed up to an agreement to inform persistent file sharers that what they are doing is entirely traceable, and that copyright owners will be informed of their activities which can lead to prosecution (Wray, 2008). However, all of the time that this is happening, new technologies that can aid file sharing activities to remain anonymous are continually being developed in a never ending and increasingly global ‘game of cat and mouse’.


Conclusion

There is currently no globally accepted consensus of what exactly constitutes both the cultural and creative industries, and whilst recognition of the creative industries is growing, it is likely that in the short-term, policy makers will continue to use the terms interchangeably until global agreement can be reached. The continued future growth of the internet, will increase the shift in delivery mechanisms for a number of creative outputs from physical media to online formats, and with this the term creative industries and it’s technological connotations will grow in strength, giving it a more globally recognised and agreed identity. The cultural industries will in future be regarded as those that are predominantly physical or tangible in nature. There will continue to be cross-over between the two industries, but there will be a more even match between them in terms of perceived size and value as the output of physical media declines in favour of online content. This will lead to a rise in the term ‘creative policy’ as its economic significance and impact is recognised, and consequently protected by governments.

Artistic freedom will continue to present challenges to policy makers in terms of what is acceptable and what is not, and it is entirely likely that at some point in the future that there will be a spread in the use of software programmes being utilised by ISPs to ‘filter out’ undesirable elements from their networks, and effectively censor through blocking access. This will occur in the face of a combination of economic and legal pressure from governments that are keen to bolster their economy, and preserve their own set of moral values amongst their population. Whilst this may effectively hinder access to the masses, there will always be those who stay ‘one step ahead’ and find new ways to ‘get around’ such barriers. The anarchic-democratic nature of the internet will continually present policy makers with numerous challenges in the face of this.


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Monday, January 05, 2009

Arcade Games

Arcade games are coin operated pay-per-play gaming machines, they are usually found in arcades, or places where it is likely that those interested in them (predominantly young males) will congregate (shopping malls, swimming baths, bars, tourist destinations, and leisure centers). There are three main types of arcade games, which are object moving games (OMGs); video arcade games (VAGs) and quiz machines.

OMGs do not usually have any kind of video output, as the games involve physical movement of objects or pieces within the game, usually through an input device such as a joystick. Modern OMGs are considered computer games, as at least part of the game is controlled by a microprocessor, even if it is only a minor game element such as a score board or musical sound effects. Common examples of OMGs are: pinball machines; ‘claw grabber’ machines; foosball; coin-push machines; and shooting galleries. The ancestors of today’s OMGs pre-date video based arcade games by over 40 years.

Video arcade games (VAGs) are computer games that are built into large cases whereby the user stands or sits at the machine, and uses in-built input devices such as joysticks or guns to manipulate graphics on the screen. The first popular VAG was ‘Pong’ in 1972, although this was the third coin operated VAG released after ‘The Galaxy Game’ and ‘Computer Space’. Pong was based upon table tennis, it was a black and white game that involved the player ‘bouncing’ a moving ‘ball’ across the screen where it was deflected by either a computer controlled opponent or a second player. Every successful player deflection of the ball accrued a score, and it was the competitiveness of this game that made it so popular.

Since Pong numerous classic VAG titles have been released including: Space Invaders; Asteroids; Pac-Man; and Frogger, all of which have since been developed into console games as well as other forms of computer games. Many current VAGs are based upon console games such as ‘Grand Theft Auto’ and ‘Tombraider’. In the early days Atari Inc. Lead the market with VAG development, although today, there are numerous competitors.

Quiz machines are aimed at the adult market, and as a consequence are often found in bars. One machine can commonly offer a number of game formats, including quizzes based upon: TV programmes such as ‘Who Wants to be a Millionaire’; board games such as ‘Monopoly’; and music quiz machines. In quiz machines cash prizes can be payable to those who gain high scores through answering questions correctly.

In recent years there has been a slow-down in arcade game usage, due to the availability of console, PC, and online gaming alternatives. The arcade game sector will continue to decline as gaming competition increases, including the introduction of social mobile gaming, which allows players to game with friends who are both in close proximity or geographically dispersed.

Thursday, January 01, 2009

Big Flat Screen TVs and Cheap Beer - HAPPY NEW YEAR!

As the new-year kicks in, retailers are responding in the usual way with highly publicised ‘Sales’ some of which seem good, and some of which seem not so good. One particularly good deal is the LG 42LG3000 LCD TV reduced from £999 to £549 at Currys. Just a couple of years ago, flat screen TVs of this kind were selling in excess of £2,000, but as with many consumer technology products, prices fall and features increase. As it was time for an upgrade in the Moss household, a purchase of one was made. I’m not really an ‘expert’ on these things, but the picture at 1080p is superb, the best I’ve ever seen on a TV, disappointingly it only has two SCART inputs, but with the rise of high definition (HD) SCART is now way past it’s sell by date anyway. One particularly nice feature is a USB input, so a USB memory stick can be plugged into the TV, and if the memory stick contains MP3 or graphic files, they can be read and played through the TV. I browsed through a folder of .JPG photos from the USB input very easily, and will be making good use of this feature in future. Another nice feature is the ability to send an image to the TV via Bluetooth, something that is novel and may prove to be useful, especially for showing off the odd phone photo.

The one problem I did experience was getting my Sky+ remote control to work with the LG TV due to its newness. Thankfully, after several days searching the web, a solution was found – and I’ll share that now to avoid others the same frustration. These are the instructions for a Sky+ Rev8 remote, like this one.

  1. Press the TV button.
  2. Hold down the red button and the select button together, until the red light on the remote blinks twice (approx 1.5 seconds later).
  3. Press the TV button again.
  4. Enter the code 1174.
  5. Try turning the TV on / off – if this works press select, and you’re done, if not try again, if still no good, try again avoiding the third step, if that still doesn’t work – SORRY.

A nice piece of New Year cheer is the announcement by JD Wetherspoon, that in this age of mass panic about spending money, (thanks to the media, and their idiot phrase the ‘credit crunch’) that the price of a bottle of San Miguel will be reduced to 99p, as will the price of a pint of Greene King IPA. This is being promoted as a long term offer, and not a short-term knee jerk reaction to the countless resolutions of having a healthier new year (before they’re broken!). Cheers Wetherspoons, I’ll be drinking to that at ‘The Curry Club’ next Thursday. 

Happy New Year folks!

Wednesday, December 31, 2008

When is entertainment not entertainment?

A person playing a game of Solitaire with a deck of cards is engaging in a recreational activity, which can involve emotional involvement ranging from the euphoria felt from a win, to the disappointment of a loss, but is this genuinely an entertainment experience, or another form of recreation? A game of Solitaire with a deck of cards passes the time, so it is a pastime, it involves participation so it is also leisure, if it is participated in regularly it may also be a hobby, but whether it can also be considered entertainment hinges on the philosophical debate as to whether the player who is generating the activity can also be the audience to it. In other words, is it possible to be both the entertainer and the audience at the same time? There will undoubtedly be various viewpoints on this, some who will believe that it is, as well as those who do not. In the same manner it could be asked does a person singing entertain themselves? And does a person sculpting entertain themselves? They are all likely to be occupied and involved in what they are doing, they may be doing what they are doing as part of a recreational pursuit, their activities may also be amusing, enjoyable and satisfying, but is this really entertaining to them whilst they are doing it? As I have highlighted previously, there is no globally accepted definition as to what exactly constitutes entertainment, leisure, and recreation, in the same way that even global bodies such as the United Nations cannot agree between their own departments (UNCTAD and UNESCO) as to what exactly constitutes culture and creativity. Until a globally accepted definition of ‘all of the above’ can be given, this debate will remain a largely philosophical one, and entertainment sub-sectors such as gaming will always struggle in terms of identity as to whether they belong wholly, partially, or not at all within the entertainment industry.

Thursday, December 18, 2008

Cultural Gastronomy

A distinct characteristic of many cultures, are the types of food and drinks that are associated with them. In this advanced age of globalisation many of these are now well traveled, and emigration is largely responsible for the spread of food and drinks beyond their traditional cultural borders, which is why: Mexican and Italian food are extremely popular in the USA; Indian food is popular in the UK; Japanese and Thai food is popular in Australia; and Chinese food is popular globally. In addition to this, tourists experiencing foreign holidays often partake in new gastronomic experiences, which they may subsequently want to take home, or try again when they return home.

Global gastronomic spread has also been assisted by major corporations with international reach, brands such as Heinz, Pataks, and Old El Paso have helped to raise awareness of food types in countries foreign to their origins, whilst Smirnoff, Bells, and Moet et Chandon are now globally recognised alcoholic drink brands. Also, television exposes potential audiences to a variety of types of food and drinks through cookery and travel shows, as well as films and dramas that are created in different countries from where they are being broadcast.

Demand for gastronomically exotic cultural experiences has fuelled a global rise in themed outlets, particularly restaurants and bars, which are themed around a specific culture. Globally the largest spread of culturally themed restaurants are American, Chinese, French, Greek, Indian, Irish, Italian, Japanese, Mexican, Spanish, Thai and Vietnamese, although these are now being challenged by relative ‘newcomers’ such as Australian, Cuban, Lebanese, Polish, Turkish and Moroccan restaurants.

Many urban centres have significant established Chinese populations that occupy a specific area which may become known as a ‘China Town’, examples of cities that have a ‘China Town’ include Manchester (UK), Nagasaki (Japan) and San Francisco (USA). In China Towns, Chinese restaurants provide a culturally authentic experience to diners, by not only providing Chinese food, but also a suitable ambience that includes elements of décor, smells, textiles, utensils, language and music.

Participation in cultural gastronomy is about more than satisfying physiological needs through consumption. This is potentially a very rich and immersive entertainment experience as those in the audience can be stimulated in all five senses, which can trigger emotive responses amongst them. It is also very sociable, and commonly participated in by groups of individuals, who themselves become part of the ‘cast’ by partaking in such an entertainment / dining experience. The shared interaction of diners with their surroundings and food often provides entertainment for other members of the dining party.

In the UK, Indian restaurants have grown in popularity since an initial wave of immigration from Commonwealth countries including India, Pakistan, and Bangladesh in the 1950s. At the turn of the Millennium it was widely reported in the British media that the nation’s favourite dish was Chicken Tikka Masala, which is a mild curried chicken dish in a creamy tomato sauce. Since then, a growing number of Asian entrepreneurs have transformed the Indian dining experience, and are now creating a contemporary ambience with enlarged menus based around traditional recipes, but surroundings that are very different from the Indian restaurants of previous decades. Gone are patterned wallpaper and carpets, in favour of Wooden floors and more neutral colour schemes, also gone is ‘piped in’ Indian music in favour of flat screen TVs playing the latest Indian music videos featuring well known ‘Bollywood’ stars. This helps to maintain interest in the Indian dining experience amongst younger diners, who may feel more comfortable in surroundings that they perceive to be ‘cool’, but at the same time, this is a step away from the authenticity of the cultural experience. In terms of growth, culturally themed restaurants in the UK have suffered ‘from a certain amount of stagnation thanks largely to a distinct lack of innovation in the sector’ (Mintel, 2008), this new generation of Asian entrepreneurs are at least making steps to combat this.

Culture is also utilised in order to theme pubs and bars around a particular national identity, common global examples include American, British, Irish and Australian themed pubs and bars. In such establishments the surroundings are very often more authentic than the beverages being sold (most of these bars sell brands that are internationally recognisable and therefore less authentic culturally), although some specific brands are heavily promoted in these types of establishments. Common examples of draught products promoted in themed pubs and bars include: Budweiser (American); Fosters (Australian); Guinness (Irish); and John Smiths (British).

Finally gastronomic markets and festivals are also popular attractions that allow visitors to them, to become immersed in a specific culture. In Germany, beer festivals are extremely popular amongst residents and tourists alike. Most notable on the cultural calendar is the Munich based Oktoberfest, which is the world’s largest event of its kind attracting six million visitors annually. Oktoberfest is a sixteen-day festival that begins in September and finishes in October. At Oktoberfest the main attraction is the beer on offer, all of which is supplied by German breweries, but traditional German dress, music, tankards (steins), and food – particularly meat, potato and bread products all count towards creating a uniquely German, culturally gastronomic experience.

Despite its current popularity, the short to mid term future growth, for cultural gastronomy is largely going to be dictated by wider economic factors. Forecast rises in the prices of food, fuel, gas and electricity do not bode well, and may ultimately lead to many in this sector struggling to maintain profitability, particularly in the face of falling tourist revenues, and supermarkets being able to provide a similar or the same product, albeit without the full cultural experience. The question from a consumer’s perspective could be, ‘what am I interested in, the food / drink, or the experience?’ If the answer to this question is ‘the food / drink’ expect: competitive price cuts; and special offers; in restaurants and bars, as well as a reduction in menu size, in restaurants, as businesses themselves begin to tighten their belts.

Ref: MINTEL. (2008) Ethnic restaurants and takeaways – UK. London, MINTEL International Group.

Saturday, December 06, 2008

The Business of Nightclub Promotion

It may well be a clichéd saying that ‘life is a rollercoaster’, but I can share with you first hand that the life of a club promoter is full of ups and downs, dictated by a number of factors, some of which are within the control of the promoter, but many other factors are in the external environment, and there isn’t a thing that can be done about them. Before I go into detail, I’ll explain a little more about what a promoter actually does, and how they relate to nightclubs from a business perspective.

First of all the word ‘promoter’ is defined by the 2008 Oxford English Dictionary as a ‘person who…promotes, advances, or furthers any movement, project, institution, etc.; an encourager; a supporter’. A club promoter carries out a function, which is key to the marketing strategy of a nightclub – promotion, one of the four Ps of the marketing mix.

A nightclub is a venue, or a unit, a versatile space that can be themed with props and décor and utilised for a variety of purposes. The main function of a nightclub is the night-time entertainment on offer – typically music played by a DJ, as well as the sale of drinks (mainly alcoholic) and sometimes other refreshments. Visitors to a club typically participate in recreational socialisation activities, the predominant one being dancing, but attracting potential partners is also high on many people’s agendas, and as such clubs are perceived as being ‘sexy’ venues, which is something that promoters often latch onto, ‘sex sells’ is a very true adage.

The relationship between clubs and promoters varies from club to club, it is very often the case that one is in a stronger position than the other, so can dictate terms. This can be influenced by a number of factors, but a strong and concurrent factor is competition. In an urban area where there are many clubs in close proximity, the competition is likely to be strong between them to attract customers, especially when the product being offered is very often similar. In a scenario where a club is not reaching its potential in terms of footfall and bar revenue, a promoter is likely to be in a stronger position to be able to dictate financial terms with a club as to their involvement. A typical scenario, is that the promoter keeps the entry revenue, and the club keeps the bar revenue, but there are also situations where a percentage of either may be shared with the other party. There is also the issue of entertainment within the club, and who will pay for that, the promoter or the club, this is typically down to the promoter, but there can be financial splits with the club also. This is a very simplified explanation, but at many clubs it is as straight forward as that. However, there is also strong competition between rival promoters who are keen to expand their business, where this happens a club can be in a stronger position to dictate terms. This is an example of: competition; the power of buyers; the power of suppliers; and the threat of new entrants; which are four of Michael Porter’s Five Forces.

Of course some clubs specialise and put on particular nights aimed at a specific market segments, for example The Cockpit in Leeds is both a club and live music venue, but the ‘club’ aspect is one that is targeted towards fans of ‘alternative’ music i.e. not main stream ‘pop’. Therefore within Leeds they are not in direct competition with the likes of Halo or Oceana, who both predominantly run nights centred around pop music, ‘cheesie disco’, RnB, dance, and commercial basslines. The Cockpit are however in direct competition with other alternative music clubs and venues.

The city of Leeds, West Yorkshire, England, is an excellent example of an urban area with a high concentration of nightclubs and hybrid bars within a short distance of each other, the largest of which is the Luminar Leisure owned Oceana, and the smallest being any one of many hybrid bars. A hybrid bar is a late opening bar with DJ and dancefloor that functions as a combination of both pub and club. In England and Wales these have largely appeared since the advent of the 2003 Licensing Act, which relaxed the rules around opening hours and entertainment. When Oceana opened in Leeds, it signalled the death knell for many other Leeds clubs, early casualties were Creation and Majestyk (also owned by Luminar) and Halo – which since re-opened largely thanks to their main promoters at the time The Absolute Life (now Voodoo Events). What Oceana offered, was nine themed areas that could accommodate for different tastes – it was also new, and in Leeds (as in many other cities) the ‘new’ club becomes perceived to be ‘the place to be’.

Leeds is also a ‘student city’ in the sense that it has two large universities, as well as a number of further and higher education colleges. There are an estimated 100,000 students in and around Leeds who are 18 or over, and these are prime targets for club owners and promoters. Many students in Leeds are seasonal residents, who are there predominantly for term time only, but others are permanent residents, and as such the year fluctuates in terms of population.

The busiest time by far in Leeds is the September to November period of the Autumn term, when many students move to Leeds for the first time, and when student loans have been paid, so there is an early peak of student affluence. This is when promoters are at their fiercest in terms of competition, to try and get students ‘on board’ at their club nights. At this time of year promoters use a combination of both traditional and innovative methods to promote club nights, these include: posters; billboards; flyers; websites; web 2.0 particularly Facebook, Bebo and MySpace; giveaways including t-shirts, CDs, sweets, and drinks; eye-catching decorated vehicles such as monster trucks, smart cars, and travelling billboards; and by paying big name acts or celebrities to appear at venues. This can often be a loss-leader as it is an investment for the longer term. The ‘peak’ times for club promoters in student cities are: the beginning of the academic year in September / October; Halloween; just prior to the Christmas vacation; the beginning of the second semester in late January / early February; Valentines; St. Patrick’s day; the weeks before the Easter vacation; the week after the Easter Vacation; and the end of the academic year in early May.

An essential weapon in any club promoter’s army, are students – especially those who live in halls of residence, where they can slip in ‘under the radar’ with flyers and posters, and where tickets can be sold door-to-door. Many students (especially first years) relish the opportunity to be seen amongst their peers as the ‘cool kids’ who can get in to clubs for free, and often into VIP areas due to their promoter connections – for many this is their payment for working for a promoter, although some do get a financial ‘cut’ on the number of tickets that they sell. Some of these students are also studying relevant courses such as Entertainment Management, and as such gain an industry insight through their vocational activities. The most talented student promoters often go on to become promoters working for themselves, promoting their own nights that they put together on limited budgets, and largely taking advantage of networks of friends, who can not only help promote, but who can also DJ and help entertain the audience.

One person acting as a student / promoter / DJ is not uncommon, an example of a very successful one is Kane Towny who started off with fairly small and modest nights targeted towards a young and often ‘chav’ audience (and I don’t mean that in a derogatory sense), but who now runs very successful nights around the increasingly commercial bassline scene. Kane, and business partners were early adopters of the bassline scene in Leeds, and have turned it into something bigger and more glamorous than what many others have managed to do. As such they are making Leeds and their signature ‘Movement’ nights market leaders on the bassline scene. Most recently, Kane was one of three partners who organised Movement 2 at Victoria Works in Leeds, which featured over 30 DJs, and eight live performers spread over three arenas. On the night, well over 2,000 people who had paid up to £30 each for a ticket, turned up to the event, which was an outstanding success, and will be followed by four more ‘Movement’ parties in 2009.

Movement 2 @ Victoria Works, November 2008

This type of success doesn’t go unnoticed by jealous rivals, and often threats and underhand tricks such as advertising that nights have been cancelled are the norm. The most unscrupulous rivals will even employ people to set off fire alarms at ‘rival’ nights, or persistently cause fights or problems at venues, in order to break up the ambience and put off customers from returning. This means that promoters need to be prepared, and the first line of defence are club security. At many clubs, security are the responsibility of the venue rather than the promoter, but there is a great need for all to work closely together. At Movement the security was the responsibility of the promoters, who employed a highly visible and strong security presence, which controlled access in and out of the venue, as well as airport style metal detectors at the front entrance. This was a sophisticated set-up, but it needed to be. Victoria works is well out of the city centre, and there are no CCTV cameras on the badly lit streets around it, a good security presence minimises risk, and risk management is another responsibility that a promoter needs to take on board. It is entirely likely that after the success of the first two Movement nights, that the Movement parties of 2009 will be in a more central and secure location, such as the Leeds Academy, that has the capacity, and lessens the risks involved. If Movement continues to grow, it’s home in a few years time could well be the new Leeds Arena, which may seem like a long way off to many, but what is happening with the bassline scene is hardly different to what happened with the ‘house’ and ‘rave’ scene in the early 90s.

The founders of Cream began with a small house night, before moving to the Nation nightclub, and attracting names such as Paul Oakenfold and Sasha. Today the Creamfields festival takes place annually in the UK as well as varying locations abroad, and Cream run a regular night at Amnesia in Ibiza during the main club season, it is a multi-million pound business. Similar ‘seeds’ that have grown into ‘giant beanstalks’ are Godsktichen, and Ministry of Sound. It will be interesting to see what has happened to Movement in ten years time, but the pride, tenacity and commitment of those behind it, certainly bodes well for its future.

Finally, a warning to the wannabes who see this apparently fun, vibrant, sexy, cash-cow – be warned, the majority of club promoters, never make it beyond their first night, unscrupulous venue owners, competition, and the weather are just three of the rungs on the rickety success ladder that need to be climbed – there are many more. For those that do make it beyond their first night, life is hard and certainly not glamorous. Standing in the freezing cold on nightclub steps while drunken revellers try to blag their way in for a freebie loses its sex appeal pretty quickly, especially when abuse is hurled by them after a knock-back. For many, life as a club promoter is a hit and miss affair, few manage to get ‘regular’ successful slots, and those that do, have to fight to stay ahead of their rivals, this is a business where you can’t afford to be complacent, and as such promoters need to be proactive and energetic with drive, ambition and determination in abundance – if you haven’t got that, stick to being a customer.

Before I finish, I’ll share with you some personal experiences of success and….well not success. Firstly the success – F-Block Party, we have held three of these now and they have all been charity fundraisers for both Cancer Research UK, and St. Gemma’s Hospice. Our most recent one was the most successful yet, attracting 700 customers, and raising £1,130 for Cancer Research. This took several weeks of planning, assisted by the excellent and helpful people of Voodoo Events and Halo. A team of my own students promoted this event around Leeds Met and in halls of residence. To show you how low promoters can go, a jealous rival (who will remain nameless so as not to give them publicity), attempted to hijack the night by putting on their own ‘spoiler event’ at a local club, and targeting it at our captive audience of students that study in F-Building at Leeds Met (and incorrectly advertising it as an official night). Our night was for charity, their night was a commercial enterprise….a pretty scummy trick, but unfortunately one which the more unscrupulous promoters are prepared to do. I’m pleased to say that they failed miserably, and we had a record-breaking night whilst one of our ‘spys’ counted under 50 at their venue.

F-Block Party @ Halo, October 2008

Now for the not success…..a combination of poor timing, apathy, lack of finances, competition, looming assessment deadlines…..and an unexpected cold spell, which lead to SNOW (we never get snow these days), meant that our recent Beach themed club night aimed at students, attracted vastly fewer students than what we had hoped for, and whilst it made a modest profit for a good cause – it’s not something that I’ll be singing about in future. Even the most successful promoters have had stinkers, if they say otherwise then they’re liars, but if you want to be a club promoter, taking the rough with the smooth is par for the course, that rollercoaster ride does have ups, but there are also many downs.

Saturday, November 15, 2008

Cultural Commodification: Sydney Gay & Lesbian Mardi Gras

Some cultural events such as parades, galas, and festivals which often have quite historic or political origins and have taken place for a number of years (sometimes Centuries) have been capitalized upon by entrepreneurs, and as a result, whilst maintaining a historic significance have become largely commercial undertakings. This is an example of the commodification of culture as highlighted by (Long, 2007).

Social groups often partake in celebrations and displays that are unique to their own traditions and evolution, some celebrations and displays attract spectators from the wider community, who are keen to witness something that may be considered a spectacle by them, some people travel long distances solely to witness or experience these events, as such they become tourist attractions.

An example of this in action is the Sydney Gay and Lesbian Mardi Gras, which despite it’s name is not held on or around Shrove Tuesday like many other Mardi Gras events in the world are. The Sydney Gay and Lesbian Mardi Gras began as a political demonstration in 1978 to highlight homosexuality (which was illegal in the Australian state of New South Wales at the time), and to protest against the persecution of those who were homosexual. Over the years the annual demonstration grew from being an organised march into a parade along a set route, with the addition of themes, costumes, music, theater, and dance - the 2009 theme is Nations United. As the event became more elaborate it began to attract non-gay spectators, as well as it’s traditional gay support. In 1988, Tourism New South Wales sponsored an economic impact statement of the event (Marsh and Levy, 1988) in recognition of the fact that the gay travel market was a lucrative one, with the average spend per capita being significantly higher than the average tourist spend (Waitt and Markwell, 2006). Economically the Sydney Gay and Lesbian Mardi Gras benefited the region as a whole with accommodation and support services being in high demand during this period. By the mid 1990s, the Sydney Gay and Lesbian Mardi Gras was an established event on the cities entertainment calendar, and was / still is used by marketers to attract tourists to the city - long may it continue!

References

Annual Meeting of the Law and Society Association. 2007. Berlin, (2007) Outsourcing culture: the role of the diaspora in the commodification. Long, D. Amherst, The Law and Society Association.

Marsh, I. & Levy, S. (1998) Sydney Gay and Lesbian Mardi Gras: Economic Impact Statement 1988. Sydney, Sydney Gay & Lesbian Mardi Gras Ltd.

Waitt, G. and Markwell, K. (2006) Gay tourism culture and context. Philadelphia, Haworth Press.


Thursday, November 13, 2008

Sellertainment

Nobody really knows exactly how many advertising messages we are exposed to each day. An interrogation of several respected business journals, asking this very question for US Citizens revealed a number of studies that gave answers ranging from 247 to 3,000. Either way there are a lot.

In an increasingly competitive society, advertising has taken on many forms in order to remain a step ahead of the competition. Many sellers and advertisers are now using entertainment in order to capture the attention of an audience and get their message across – this is sellertainment. A definition of which is ‘entertainment that is designed to sell a product, belief or ideal with the specific intention of increasing take-up amongst the audience’. Sellertainment can be found in a number of guises, some of the more commonly experienced forms of sellertainment are as follows:

· Printed sellertainment: brochures; leaflets; flyers; posters; and adverts in printed media.
· Sellertainment events: industry / trade shows; political rallies; sales parties.
· Media broadcast sellertainment: television and radio advertising; television ‘shopping’ channels.
· Online sellertainment: adverts; pop-ups; banners; and company websites.

Printed sellertainment is relatively commonplace, many magazines and newspapers are loaded (and heavily subsidised) by numerous full page and smaller adverts within them – including the use of ‘advertorials’ – adverts that are disguised as interest stories to get readers interested in the product, belief or ideal being sold.

Posters can be found in numerous locations, large billboards are often displayed by road sides so as to attract the attention of the occupants of passing vehicles. Flyers and leaflets can be found in many places, often pushed through letterboxes as ‘junk mail’ or distributed by hand to passers by, in student cities these are particularly used to advertise club nights.

From fashion shows to the The British International Motor Show, sellertainment events are commonplace. At the ‘World Travel Market’ (currently being held at ExCel in London), countries from around the world showcase themselves to potential buyers, including tour operators, students, and trade body representatives. In order to have appeal to passing potential customers, stands need to be eye catching, and often use entertaining promotional methods such as cultural crafts and artworks, musical performances, traditional costumes, gastronomic delights; dance displays; and many different types of ‘giveaways’. The images below highlight some specific examples of this, from this year’s World Travel Market.


A Formula 1 car helps to sell Abu Dhabi


A band helps to sell Tanzania

Traditional crafts and the 2010 world cup help to sell South Africa

In the recent US elections, the political campaigning cost both parties over $1bn, much of which was spent on large scale rallies where both Republican and Democrat parties attempted to ‘sell’ themselves to the US electorate, both candidates and their Vice Presidents spoke to thousands of people, and in doing so became entertainers themselves to their audiences. On a much smaller scale, ‘home sales parties’ such as Tupperware, Pampered Chef, Virgin Vie, and Ann Summers parties (which all have the broadest appeal to women) are held in a person’s home. With the use of a kit / starter pack or instructions, the ‘host’ typically has to prepare by buying food and drinks for their invited guests. When the party is held, an organisational representative arrives to demonstrate products, as well as organising tasks and games. The idea of the party is that the audience will be tempted to commit themselves to buying a product or products there and then. The host, for their involvement gets a small percentage of the sales revenue – often in the form of ‘points’ which is typically traded for products from the promoting company.

By far the most obvious form of Sellertainment to many people, is that which is broadcast through the media – particularly television. Television adverts or commercials have been in existence since 1941, when the first TV advert was aired in the USA. Television adverts have proved to be good sources of revenue generation for channel operators, but not always popular with viewers. Devices such as TiVo are now available that can record programmes without the adverts – this is of course of concern to many broadcaster stakeholders who do not want to see advertising revenue cut because of this.

The availability of cable / satellite and digital television has lead to the segmentation of channels with many solely providing specialist content – this includes ‘shopping’ channels that are entirely made up of advertising content such as QVC and Bid TV. These channels allow viewers to buy products as they are being advertised in a seemingly live environment by chatty hosts who often ‘play act’ or demonstrate these products to the viewing public. Some shopping channels ‘share’ their frequency with other channels that may only broadcast at certain times of day, allowing shopping channels to take up unused broadcasting capacity.

The internet is host to many forms of advertising, the websites of organisations that are trying to sell a product, belief or ideal to visitors is an example of sellertainment, as are online banner ads, pop ups and other adverts placed upon screens. The use of Flash and dynamic html often allows adverts to run at video quality without taking too long to load. Some websites make viewers watch an advert before allowing them to proceed to the part of the site that the viewer actually wanted to see.

Like it or not, sellertainment is here to stay and will most likely grow for the foreseeable future in our consumer-driven commercial society (excuse the pun). Entertainment Weekly publisher Scott Donaton has written an excellent book called ‘Madison and Vine: Why the Entertainment & Advertising Industries Must Converge to Survive’, which covers this subject area in much greater depth.

Monday, November 10, 2008

The Leeds Entertainment Industry Leads!

This is a significant and exciting time for the Leeds entertainment industry with five recent major advances in the cities entertainment provision. Firstly the Leeds City Museum opened it’s doors to the public in September, it is free to enter and features variable exhibitions, displays, interactive games, video displays, shop and café, and is situated in Millennium Square, one of the cities entertainment hubs.

Secondly Clarence Dock, an area of redeveloped former brown belt land by the River Aire, saw the opening of the 50,000 square foot Alea Casino and Entertainment complex on the 11th October, to accompany the already in existence Royal Armouries, and exclusive bars / restaurants which inhabit the Clarence Dock area. The Alea complex comprises of restaurants, bars, private dining room, private cinema and of course the casino. At the same time, a number of exclusive shopping outlets also opened, seemingly in defiance of the credit crunch – even this was turned into a 'sellertainment' entertainment spectacle with a fashion show hosted by ‘How to Look Good Naked’ presenter Gok Wan.

Thirdly, the newly opened Leeds Academy – currently Leeds largest live music venue opened its doors to the public in October, with an opening night performance by The Kaiser Chiefs. The Academy is a £3m redevelopment of the formerly Luminar Leisure owned Creation nightclub, which before that was the Town and Country Club. The building itself is Grade 1 listed, and has an entertainment industry pedigree, it began life as the ‘Coliseum’ where it played host to music hall, circus and variety in the early twentieth century, before becoming a cinema, then a bingo hall and social club, and even a television studio. It now has a capacity of 2,300 in the main concert area, with a smaller room holding 400 people for smaller bands. The venue is owned by Academy Music Group Ltd.

Fourthly, the second phase of redevelopment of The Leeds Grand Theatre is finally drawing to a conclusion. Last week I was lucky enough to be part of a student group who were the first members of the public to witness the newly created Howard Assembly Room, which is a stunning oval space, with wooden floor and walls that are designed specifically to balance acoustics, how the room will be used specifically, has yet to be confirmed, but it certainly seems like a versatile space, slightly reminiscent of the Sage in Gateshead. The Howard Assembly Room used to be called the Assembly Rooms and had for a number of years been left as vacant storage space within the theatre, but prior to this had operated as the Plaza Cinema from the early 20th Century until 1978 (sometimes showing ‘risqué’ films to gentlemen clientele).

This is the culmination of a £30.5 million redevelopment plan that has also seen: the stalls re-seated with wider chairs for wider bottoms, and more leg room in-between rows (leading to a slight reduction in capacity); an enlargement of the opera pit; the creation of Opera North’s new Opera Centre; new rehearsal spaces; a sandblasted exterior; new roof; new exterior lighting; and the installation of air conditioning. The Grand Theatre was designed by James Robinson Watson and celebrates its 130th birthday in a fortnights time on the 18th November.

Finally and fifthly, the long awaited Leeds Arena development has officially been given the green light to be built on the former Leeds Met ‘Brunswick’ site and a Council Owned plot of land near Claypit Lane Leeds. The area, behind the Grosvenor Casino, and near the Merrion Centre is ideally located for public transport, and should aid regeneration of the area including the ‘old’ part of the Merrion Centre. Images of the site are featured below.

Above and below the site of the new Leeds Arena


Leeds Initiative have stated that the preferred operator will be SMG who currently operate the MEN Arena in Manchester, the Metro Radio Arena, the Journal Tyne Theatre in Newcastle and the Odyssey in Belfast. The site which is an excellent location for proximity to the city centre, will include a 12,500 seat covered entertainment arena, finally putting Leeds on the ‘large scale’ entertainment tour schedule. Rival Northern cities Sheffield, Hull and Manchester already have their own Entertainment Arena’s, and have consistently managed to attract bands to their cities, to the detriment of the Leeds live entertainment scene. This will eclipse the Leeds Academy in terms of size, but hopefully will not have a significant impact on other live entertainment venues within Leeds – just as Oceana unfortunately did on the local nightclub sector when it opened. This must of course be a concern to some smaller venue operators in the city. The choice of location for this site has proved controversial, land adjacent to Elland Road (below) and another near city centre location were both earmarked for the Arena – though the site that the council has chosen is by far the most suitable, and should facilitate the Arena’s success.


The Elland Road site that will now not be used
Unfortunately it isn’t all good news, the announcement was also made last week that the historic Joshua Tetley Brewery is to close in 2011 with the loss of 170 jobs. Tough market conditions have been blamed for the closure. The Brewery land which is geographically close to the Clarence Dock complex as well as Holbeck Urban Village – the cities new ‘creative cluster’ will no doubt be considered as the location for further new mixed usage developments (once the economy has got back to normal), as the city will continue to grow, and along with that the demand for more recreation spaces. Some interesting historic information about the area can be found here.

Friday, November 07, 2008

Naturtainment

Naturtainment is a term for spectacles and phenomena that occur in the natural world, which can engage or captivate an audience. There is often a high degree of novelty in naturtainment, in the sense that what the audience experience is something that they rarely get to witness. Naturtainment is not controlled or managed by man, naturtainment spectacles and phenomena are controlled entirely by events in the natural world, and consequently naturtainment is not a part of the entertainment industry.

However, many naturtainment sites are recognised as being visitor attractions, and subsequently have had educational facilities built, such as visitor centres or observation platforms. The intention of these is usually to help audiences interpret and understand the naturtainment that they are witnessing. Some common examples of naturtainment attractions where interprative educational facilities can often be found include: coastlines; canyons and gorges; caves & caverns; cliffs & crags; forests & woodland; geological / rock formations; glaciers; geothermal; lakes & rivers; mountains & volcanoes; nature reserves; parklands & national parks; and waterfalls.

Safaris are guided naturtainment tours which are most common in large eco-sensitive areas that are largely unspoiled by man, and where natural flora and fauna flourish. Consequently Safaris usually take place in less developed countries (particularly African countries). Safaris often involve an audience of people travelling in vehicle(s) along with experienced guide(s) who are there to share their knowledge of the local environment, particularly its plants and animals. The major attraction of safaris is the ability to witness animals in their own natural environment. Some safaris form the basis of holidays, and can last a number of days. Whilst naturtainment as a phenomenon is not a part of the entertainment industry, it's commodification for the purposes of educating an audience is, and a subsidiary of the edutainment sector.

The video below highlights naturtainment in action.

Thursday, October 30, 2008

New Musical Edutainment?

An interesting article in yesterday’s Guardian Newspaper, mentions the planned combination of entertainment and education by former Pulp front man Jarvis Cocker, who lead the band for 24 years, from their origins on the underground UK ‘indie’ scene and through the rise of ‘Brit Pop’ and ‘cool Britannia’ in an era when New Labour rose to the fore, and ‘hip’ artists such as Oasis, Blur and Pulp suddenly found themselves in the commercially all important ‘top 40’. Cocker gained a certain degree of notoriety for his stage invasion during Michael Jackson’s 'Earth Song' at the BRIT Awards in 1996, which offended many corporate execs and sponsors (whose musical knowledge probably didn’t extend beyond Smash Hits magazine). Pulp later wound down their operations (although didn’t officially split) in 2002, and since Cocker has been involved in a variety of projects including an appearance in Harry Potter and the Goblet of Fire, curating the 2007 Meltdown Festival and various solo and collaborative music projects including a cover of Heaven 17’s ‘Temptation’ with Beth Ditto.

Cocker is proposing to incorporate elements of education into his musical shows such as mini-lectures and spoken word. The Guardian article states ‘Oxbridge lecturers will doubtless be watching these gigs carefully, waiting to see if the lecture-disco format takes off’. Whilst Cocker’s proposal is interesting, it is nothing new, U.S. Industrial band Consolidated frequently punctuated their shows with lectures on a variety of subjects including racism, homophobia, over-fishing, and vegetarianism, as well as holding open debates and open mic sessions. Public Enemy produced entire musical shows around the themes of racism, equality and the ‘New World Order’, and Michael Franti when front man of the Disposable Heroes of Hiphoprisy, would speak on similar subjects in-between songs. Former Bad Brains front-man Henry Rollins has also embarked on a number of spoken word tours.

The combination of education and entertainment is known as edutainment, and has been discussed extensively throughout this blog. The advantage that edutainment has over many other educational ‘formats’ is that it opens up education to those who may possibly have been ‘turned off’ by the notion of learning in their own recreation time. That said, it would be fair to assume that most people who are attracted to a Jarvis Cocker concert which incorporates a spoken word element, will probably have a certain degree of intellectuality about themselves in the first place….in which case the question is raised as to whether this is an effective educational format, or just another musical story-telling performance art hybrid? I’ll be interested to see what happens.

Sunday, September 28, 2008

Guiseley V Garforth (FA Cup 2nd Qualifying Round) & The ITV Local Experience

The Football Association Challenge Cup (FA Cup) is one of the best known and most respected football competitions in the world. It is also the oldest football competition in the world tracing its origins back to the 1871-72 football season. The majority of football fans world-wide become aware of the FA Cup when it reaches it’s first round proper when football league teams become involved, but the story begins several months before this with four qualifying rounds participated in by teams that are not from the top four divisions of English football (commonly referred to as non-league clubs). Teams from Coca Cola League one and two are then involved for the next round, with Championship and Premier League teams becoming involved in the following round. Four more rounds then follow before a semi-final and a final played at Wembley Stadium. For the 2008-09 season there are a record 731 clubs involved in the competition, and the ‘romance’ of the FA Cup is that one or more of the smaller teams will progress within the competition beating opposition from higher divisions.

My mission on this particular occasion was to visit Nethermoor Park the home of Guiseley AFC for their second qualifying round fixture against Garforth Town AFC and cover the experience for ITV Local. This is no ordinary fixture, Guiseley V Garforth is a Leeds derby game, in essence West Leeds V East Leeds, that was sure to generate passionate support from both sides. Both teams were present due to beating their previous first round opposition, Guiseley hammering Selby Town by four goals to nil, and Garforth beating Ossett Town by one goal to nil. In terms of league position, Guiseley currently occupy a third place spot in the Unibond Premier League, and are currently on an eight game unbeaten run. Whereas as Garforth occupy a somewhat less salubrious position three places from the bottom in the Unibond First Division North – a division below Guiseley.

I was accompanied by level one BA (Hons) Entertainment Management student Aidan England, but we were not the only representatives of Leeds Met, Garforth number 9, Mark Piper is also a student studying at the university. The connection doesn’t end their, as Socrates (ex-Brazilian international) has an Honorary Doctorate from Leeds Met and is an ex-player / coach for Garforth Town AFC, thanks to owner Simon Clifford’s influences via his Brazilian Soccer Schools.

I have to applaud ITV for covering the local FA Cup games at such an early stage and inviting myself and other bloggers Luke Beaumont and David Poole along to cover it from the spectator’s viewpoint. Most of the audio-visual content that we have generated is intended to be used on the ITV local website - ITV Local is an online service provided by ITV plc. Our remit was simple – show it as it is, no PR, no gimmicks, just proper footie where you stand right up to the pitch, banter with the players and officials, have a realistic chance of being smacked by a football, and can get a marvellous steak pie and mushy peas for just £2.00. Throughout the game I had the opportunity to interview several supporters from both sides, whilst Aidan skilfully operated the camera and microphone (without dropping either once!).

The game kicked off in glorious September sunshine, with the home side playing in their strip of white shirts and shorts, and the visitors in their yellow and blue ‘Brazil’ style strip, amongst the crowd of 447 there was a good away following from Garforth, with plenty of Brazil strips on display and loud chants of ‘GARFORTH!’ throughout. The home support on the other hand seemed a little more muted, although this was possibly due to fewer hours in the pub pre-match, and an on pitch performance that at times inspired the phrase ‘took their foot off the gas a little’. Several shirtless supporters were topping up their holiday tans, including one Guiseley fan who proudly showed off his Guiseley AFC tattoo.

What seemed a common theme from both sets of supporters was disillusionment at the performance and politics of local ‘fallen giants’ Leeds United, currently in 3rd place in the third tier of English football, and a need to rediscover their passion for the game, which they were now doing at a much more local level. The phrase ‘grass roots’ support carries something of a cliché, but it is evident that people who come and watch a fixture like this are not here to see overpaid prima donnas with spray tans and highlights in their hair. They are here to see athletes who represent their home-town in good sporting competition – and that’s exactly what they got. From my own neutral standpoint, I found the encounter to be a passionate, humorous and good natured affair, a million miles from the money, money, money of the revolting English Premier League where sportsmanship has been replaced with bought success, and local support has been replaced by television mega bucks. That trend doesn’t end in the Premier League either, already in the Championship teams such as Queens Park Rangers and Blackpool FC seem to think that charging upwards of £30 for match day tickets is acceptable…..to the average fan it isn’t, and these clubs are likely to alienate their ‘grass roots’ support whom they tend to rely upon during leaner periods of success.

The encounter at Guiseley today was £7 on the gate, which still seemed steep to some, but this is most likely Guiseley’s main source of income, and only £1 more than for a Garforth home game. Whilst the ITV cameras were in attendance, they are not a regular income generating feature, and Guiseley’s shirt sales are more likely to be in the hundreds than the hundreds of thousands.

The game itself was pretty much an end-to-end affair, and there certainly did not look to be a division between both teams in terms of playing ability. Guiseley went ahead after half an hour with a Dave Merris goal that resulted from a well aimed Anthony Lloyd cross. Six minutes later the home side scored again when Adam Muller knocked the ball into the bottom left corner of the goal beyond the reach of Garforth keeper Gavin Phillips. Just before the half-time whistle Garforth spirits were lifted with a goal from Leeds Met student Mark Piper. At half-time the Guiseley support were nervous and not convinced that the team were making their best playing efforts. The Garforth fans were not beaten and could see that their team were ‘up for it’, however thoughts that their FA Cup curse (never going beyond the 2nd qualifying round) must have been at the back of some minds. The second half saw some physical challenges, one of which resulted in Garforth Captain Brett Renshaw being knocked to the ground, and then loudly accused of being a cheat by the home fans for ‘making a meal of it’. Yellow cards were dished out to both sides (including a comedy handball), and Guiseley scorer Adam Muller saw red for his second bookable offence. James Hanson almost put the home side even further ahead with a stunning overhead kick that struck the underside of the bar before being cleared by Garforth’s keeper. However, Garforth’s fighting spirit finally paid off with a goal from substitute Andy Hayward, which made honours even at 2-2 and will result in a Tuesday night replay at the Genix Healthcare Stadium in East Leeds - may the best team win!

Garforth in yellow and blue, and Guiseley in white and black

A Guiseley fanatic

Aidan and me with fellow bloggers and the ITV news team.

Sunday, July 27, 2008

Built Environment Edutainment Attractions

The built environment consists of man-made constructions that have been created to facilitate society and human existence. In any urban area the built environment including houses, office blocks, roads, railway lines, factories, bridges, and churches surrounds us. The majority of the local built environment is unremarkable to those who live within it, but occasionally something within the built environment is created that becomes a spectacle, and as a consequence an attraction. When this happens it is largely due to the novelty of what has been created. Built environment attractions can be novel due to their uniqueness, architecture, history, notoriety, usage, size or any combination of these factors. When something has been created within the built environment that becomes an attraction this is often capitalised upon with the introduction of educational facilities so that visitors to the attraction can learn more about it. The majority of built environment attractions were not originally created as attractions, however in some cases their importance as attractions has become central to their existence. An example of this could be the ruins of the Colosseum in Rome, Italy, that once formed an important functioning building, but today has no function other than to draw in visitors.

Many built environment sites that are recognised as being attractions, have often had educational facilities built such as visitor centers, or observation platforms. The intention of these is usually to help audiences interpret and understand the attraction and as such these facilities are edutainment venues.

Built environment attractions include the following:
  • Airport Viewing Areas
  • Archaeological Attractions
  • Bridges
  • Canal Based Attractions
  • Famous & Historic Buildings
  • Monuments, Statues & Sculpture
  • Sports Stadiums
  • Reservoirs & Dams
  • Towers & Tall Buildings with Observation Decks
  • Windmills & Wind Farms

Above The Gateshead Millennium Bridge - A visitor attraction in the built environment

Sunday, July 13, 2008

The 28th Kirkstall Festival

Entertainment was in abundance at the 28th annual Kirkstall Festival on Saturday 12th July. There was: edutainment in the form of narrated battle re-enactments; live music from a number of performers on the main stage as well as the brass band playing in the abbey ruins; spectator sports with rugby, football and tennis competitions; and thrillertainment on the noisy adrenalin inducing fairground rides. Apart from this there were an array of information stands, stalls, tombolas, and of course fabulous festival food from around the world.

The festival is held in the grounds of Kirkstall Abbey, built by Cistercian Monks in the 12th Century. After the dissolution of the monasteries by Henry VIII, the Abbey slowly fell into ruin. Today these are accompanied by a Leeds City Council run visitor centre and museum. The site of the Abbey made a spectacular backdrop for the festival, which was visited by several thousand people from within and beyond the local area. It was really good to see representation from Leeds Met, including a stall run by the Sri Lanka 2008 volunteers, charity tombolas, and of course the Student Union run refreshment tent, all of which helped to make this another successful community event.


Above - Edutainment via a historic re-enactment


Above - The lure of live music