Showing posts with label product. Show all posts
Showing posts with label product. Show all posts

Wednesday, October 06, 2010

Nightclub Products

According to Kotler et al (1999) a product is ‘anything that can be offered to a market for attention, acquisition, use or consumption that might satisfy a want or need.  It includes objects, services, persons, places, organizations and ideas’ (p.11).  Kotler’s definition and theories of product are widely accepted and referred to in a variety of texts including Lancaster and Reynolds (2004); Morgan and Pritchard (2001) and Swarbrooke (1995) who also applies theories from Kotler (1994) to his own research.  In his work Swarbrooke (1995) applies Kotler’s theories, which were principally aimed at manufacturing industries to visitor attractions and service industries with regards to ‘levels of product’, identifying three distinct product levels, these are:
· core products – the main benefits that a consumer derives from purchasing a product, i.e.  what they truly seek from the product;
· tangible products – this is what the consumer is actually buying into, and from this will gain the core product, and;
· augmented products – these are ancillary goods and services that the consumer is also buying into, which influence their decision as to whether to buy into a product, but they are typically not perceived to be the ‘main’ product by the consumer.
(Swarbrooke, 1995, pp.  39-41).

Through application of the above theory about product levels to nightclubs, the following figure has been created to demonstrate what nightclub consumers are actually buying into, in terms of product levels.

Levels of product for a nightclub.  Source: Author, based upon Swarbrooke (1995, figure 3.2, p.40).

From the above figure, it is clearly demonstrated that the core product, which clubbers are buying into, is the atmosphere within the venues that they are visiting, and the emotions that they will experience during their visit.  The atmosphere within a nightclub directly affects the emotions that clubbers experience during their visit, and for the vast majority of clubbers the emotions that they seek are typically ‘light-hearted’ and positive, including enjoyment, happiness, excitement, lust and love (Moss, S, 2009).

Club nights are typically given a theme, which will include the type of music on offer, who the DJs playing the music are, internal club décor, external promotional branding (including flyers) and other entertainment including dancers and performers from artists such as singers and fire-breathers.  Themes are designed to appeal to a particular market segment and contribute to the tangible and augmented products on offer as perceived by consumers.  Besides the theme of a given club night, other tangible products such as the physical club infrastructure will also play a part in the decision making process of consumers in their choice of venue.  This may include the dimensions and layout of a club or a part of a club, such as the dancefloor and bars, other augmented products such as toilets and cloak room facilities may also play a part in the decision making process. 

Skinner, Moss, G and Parfitt (2005) carried out a study in which they examined customer attitudes to a variety of aspects of nightclub service offerings, in this study they carried out focus groups and a questionnaire, their findings indicated that nightclub visitors were looking for originality, unique features, and value within the product offering.  In this research, 49% of male students stated that alcohol pricing was important to encourage repeat visitation to nightclubs, and 52% of female students stated that music and entertainment was an important factor when deciding upon a choice of venue.

Bibliography

Kotler, P.  (1994) Marketing management: Analysis, planning, implementation and control.  8th  Prentice Hall, New Jersey. Edition.

Kotler, P., Armstrong, G., Saunders, J.  and Wong, V.  (1999) Principles of marketing.  2nd European Edition.  London, Prentice Hall.

Lancaster, G.  and Reynolds, P.  (2004) Marketing.  Basingstoke, Palgrave-Macmillan.

Morgan, N.  and Pritchard, A. (2001) Advertising in tourism and leisure.  Oxford, Butterworth-Heinemann.

Moss, S.  ed.  (2009) The entertainment industry: An introduction.  Wallingford, CAB International.

Skinner, H., Moss, G.  and Parfitt, S.  (2005) Nightclubs and bars: What do customers really want?.  International Journal of Contemporary Hospitality Management.  Vol.  17, Issue 2, pp.  114 – 124.

Swarbrooke, J.  (1995) The development and management of visitor attractions.  Oxford, Butterworth-Heinemann.


Wednesday, October 03, 2007

Events, Products and Entertainment

Events Management, Entertainment Management – they do sound rather alike even though they are different subjects. It would be foolish to deny the fact that there is commonality between both subjects, indeed when looking at events such as a music festival or a football match, the driver behind the event is the entertainment which is on offer. The driver behind entertainment centred events is known as the primary product. A product is ‘anything that can be offered to a market for attention, acquisition, use or consumption that might satisfy a want or need. It includes physical objects, services, persons, places, organisations and ideas’ (Kotler et al, 1999, p.11). The primary product is the main product that is on offer, the majority of entertainment primary products are intangible in that they are not something that can be held, but are more likely to be experiences. There are also secondary and tertiary levels of product. At entertainment centered events, secondary levels of product may include: support acts at music concerts; smaller stages at music festivals; and half time entertainment at football matches. Tertiary products include support facilities and materials such as: seating; toilets; catering facilities; signage; programmes; security; the website and car parking. You will note that tertiary products at entertainment centered events are both tangible and intangible.

Entertainment is the primary product of many kinds of event, although not all events. A wedding is an event but the core product is the ceremony itself, of course weddings may include entertainment products also – typically from DJs (and Dad dancing!).

At entertainment centered events both Events Management and Entertainment Management are concerned with all three levels of product and this is where cross-over between the subjects exists. It would be as foolish for Event Managers not to be concerned with the management of entertainers at events, as it would be for Entertainment Managers not to be concerned with signage and seating for entertainment events. Getting all levels of product to match audience expectations and needs is part of the recipe for a successful entertainment event, after all it is no good having a stage crammed with world-class entertainers, if the audience are not comfortable, or couldn’t find the venue in the first place. The diagram below shows all three levels of product for a football match.



Kotler, P., Armstrong, G., Saunders, J. and Wong, V. (1999) Principles of marketing. 2nd European Edition. New Jersey, Prentice Hall.